
This will show an additional bar above the standard HUD at the bottom of the screen. Players can now opt to use the Active Skill Bindings bar. We originally avoided this approach because we feared it would stray too far from the original experience, but the community is eager for it, so we’re eager to deliver.

We’ve seen an outpouring of community feedback requesting this feature for keyboard and mouse play, too. Diablo III uses this same method, and it has become the expectation for most controller interfaces in action role-playing games. When a player presses any of the face buttons or triggers that they have mapped to an ability, they instantly use them. When we brought controller support to Diablo II: Resurrected, players gained immediate access to up to 12 buttons. This is one of the main reasons I play with controller (skills can be mapped to buttons), so it's awesome to see the team listening to player feedback.


One of the major additions coming is an action/skill bar (using the entire function key range) so you no longer have to hot-swap abilities when playing with keyboard and mouse. Blizzard is prepping the 2.3 update to Diablo II: Resurrected with a planned release coming in December.
